// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Weapon/TUBaseWeapon.h"
#include "TULauncherWeapon.generated.h"

class ATUProjectile;
class USoundCue;
class TUWeaponFXComponent;

UCLASS()
class THEMUP_API ATULauncherWeapon : public ATUBaseWeapon
{
	GENERATED_BODY()
public:
	virtual void StartFire() override;

protected:
	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon")
	TSubclassOf<ATUProjectile> ProjectileClass;

	
	virtual void MakeShot() override;

private:
	


};
